
Also they say Kingdom Come itself, as a realistic first-person medieval RPG focused on story and world, is more suited to the Game of Thrones universe - and apparently developer Warhorse are big supporters of their modding community. They also praised Crytek's CryEngine, which Kingdom Come is using, as apparently "it's easier to create quality assets and to render them with next-gen shaders". Most importantly, it's an older game, so the studio behind it (CA) turned a cold shoulder to modders to instead focus on releasing new titles." The developer tools were broken and outdated. For example, a campaign set in Westeros could not be created. "While we were able to bring the main armies and characters from Game of Thrones into Attila: Total War, it offered very little modding support and potential for new features. How did Varys and Arya travel across the Seven Kingdoms so quickly HBO/Helen Sloan. When asked why they were doing this seemingly crazy decision, the team responded: Game of Thrones season 7 release date, spoilers, cast and everything you need to know. They are essentially cancelling their Game of Thrones RTS mod and making a new First-Person RPG mod instead, in a completely different engine (CryEngine), for a game that isn't even out yet. The team made the announcement on their ModDB page here. Or instead, how about the Best RPGs on PC!


However, the team have announced that, due to poor modding support for Attila, they will be moving the mod over to Warhorse Studios' upcoming first-person RPG Kingdom Come: Deliverance instead.Ĭheck out our Hands-on Impressions of Kingdom Come: Deliverance! Seven Kingdoms was a planned Game of Thrones mod for Creative Assembly's Total War: Attila, with several Alphas for download.
